| Installation Instructions |
Anim8or
is very simple to install and run. It is composed of a single
executable file that can be put anywhere on your disk. I have
plans to add a plug-in capability sometime in the future, but for now,
at least, life is simple:
- Download
the latest version of the Anim8or program in the file animv095.zip
below.
- Optionally
download the PDF Anim8or user manual in the file animv095dPDF.zip
below.
- Unzip
them into your target directory. (If you've never heard of
a "zip" file is, see the comments below.)
- Run
the file anim8or.exe.
That's all
there is to it. |
|
| Download Anim8or Executable |
The latest
version
Anim8or, v0.95c dated April 2, 2007 is available here: animv095c.zip
I expect this to be the last update to v0.95.
The following
bugs have been fixed:
- #095-064
- Bumpmap Texture/Material in Scripts Has Problems.
- #095-065
- GetAttribute Crashes on Nonexistent Elements.
- #095-066
- Initial GUI Settings Not Correct.
- #095-067
- ASL Function randseed() Doesn't Do Anything.
- Add
texture coordinates to GeoSpheres.
- Add
View->DefaultVisuals command to reset GUI and workspace settings to
default.
- Set
default value for scale controller expressions to 1.0 instead of 0.0.
- Fix
several other minor ASL problems.
Theprevious
version
Anim8or, v0.95b dated February 6, 2007 is available here: animv095b.zip
The following
bugs have been fixed:
- #095-051
- "f" Frame All Hot Key Continues to Zoom Out.
- #095-052
- ZNear Set to 50 in Object Mode.
- #095-053
- Canceling AVI Render Locks Output File.
- #095-054
- Materials on Shapes Within Groups are not Set When Project Is Loaded.
- #095-055
- View->Other->Light-n Always Selects First Light.
- #095-057
- GetAttributeOrientation() and GetAttributeInt() Don't Work.
- #095-059
- Modifying Cylinder Parameter in a Script Doesn't Immediately Take
Effect.
- #095-060
- Transparent Shapes Hide Reference Images.
- #095-061
- Setting Material's Diffuse Color Forces Alpha to 1.
There are some
minor new features in this release:
- Left-hand
toolbars are scrollable with the right-mouse button when they don't fit.
There are some
minor new ASL script features:
- New
frame variable (like time)
- New
orientation member variable added to shape type.
- quaternion
references to x, y, z, and w components.
- normalize()
and length() added for point2, point3 and quaternion.
- pseudo
random number functions.
- GUI
object with X, Y and Z axis enable members.
The previous
version
Anim8or, v0.95a dated December 2, 2006 is available here: animv095a.zip
There are no new features in this but the following
bugs have been fixed:
- #095-017
- Incorrect Environment Map Reflection Calculation by Shaders.
- #095-040
- Importing a Sequence Crashes.
- #095-041
- Adding Bumpmap Textures to a Material in a Script Crashes.
- #095-042
- Middle-Clicking in Arc Rotate with View Pop-Up Menu Present Hangs.
- #095-043
- Implement shape.SetMaterial().
- #095-044
- Various mesh.AddMaterial() Errors.
- #095-046
- Referencing Members of NULL Materials Can Crash Scripts.
- #095-047
- Arrays of Materials and other types Don't Work in Scripts.
- #095-049
- String Member Functions Don't Work on Array Elements.
- #095-050
- Crash Exporting Sequence with Missing Objects to .3ds format.
Version 0.95 has some
fundamentally new capabilities
over v0.9.
- Graphic
material shaders. These show more realistic views of materials in
the working views and can be used for very rapid image and movie
generation. They are available on computers with DX9 level and
above graphics cards.
- A
scripting language, called ASL. Useful for modeling tasks and
advanced controller functionality.
- Plug-ins.
Anyone can add new object export formats and parametric shapes by
writing a plugin in ASL.
- Simultaneous
shaded and wireframe views. You can set the viewing parameters
for each window independently.
And of course
many smaller new features and bug fixes.
The
original v0.95 release dated November 1, 2006 is available here: animv095.zip
|
|
Using
Anim8or under Vista
|
Theoretically Anim8or should
work under the Vista operating system without any problem.
However the OS and graphics drivers have a lot of new things to do to
make this happen with the added complexity of Vista's new compositing
desktop. There are several things you can do if you experience
problems with this.
1. Unfortunately there are a lot of problems in many
drivers. If it's not working for you, the first thing to do is
see if there is a newer driver for your graphics card. QUite a
few people have reported that a newer driver has fixed their Vista
problems.
2. Another thing you can try is running Anim8or WinXP compatible
mode. Right-click on anim8or.exe in the file manager and select
XP Compatible mode in the menu that pops up. This causes Vista to
run Anim8or in a mode that is more like Windows XP which more drivers
can handle.
|
|
| Download Anim8or User Manual |
Manual
version 0.95 dated November 1, 2006: animv095dPDF.zip
|
|
| Chinese Language v0.9 User
Manual |
Here's a Chinese version of
the User Manual version 0.9 HTML format: anim8v09_chinese.rar
It was translated by Yanxin Zhou who also has a Chinese forum on Anim8or at: http://a8.dopic.org
|
|
| Czech Language v0.9 User Manual |
Here's a Czech version of
the User Manual version 0.9 HTML format: animv09dHTML_cz.zip
It was translated by Jakub Zika with a little help from his grandfather.
|
|
| Italian Language v0.85 User
Manual |
Civic Settantuno has translated
v0.85 of the Anim8or User's Manual into Italian. Here's a link
to his online translation:
http://jesolo.altervista.org/grafica/m_anim8or1.html |
|
| Portuguese Language v0.85 User Manual |
| A
Portuguese language version of the User Manual version 0.85 in HTML
format animv085dHTML_pg.zip
is available for download. It was translated by Mario Pacheco. |
|
| Spanish Language v0.7 User Manual |
| A Spanish
language version of the User Manual version 0.7 in html format animv07d_es.zip and in PDF format animv07dPDF_es.zip are also
available for download. These were made by Professor Enrique
Clara of the Cuyo National University in Mendoza, Argentina. |
|
| French Language v0.7 User Manual |
A French
translation of the User Manual version 0.7 is available here: http://taboweb.free.fr/anim8orfrenchdoconline.html. You can also download a
copy to yuo computer from here: animv07d_fr.exe.
The translation way made by Mr. Daniel Tabonet. Here is a link to
his web site http://taboweb.free.fr/ .
|
|
| Palm PDA
iSiloX v0.9 User Manual |
Barry has an iSiloX version of
the User Manual for Palm PDA's. You can download it from his site
here:
http://www.btinternet.com/~taxi_mania/images/anim8or.zip
|
|
| Help File |
| Here's .chm help file for v0.85
of the Anim8or manual: anim8orhelp.chm.
To use it, simply download it to your computer and double click on it
in your file explorer. I finally have enough bandwidth to post
it. It was made by Harmen Kampinga so give him a big thanks! |
| Here's a
link to a help file for v0.81 of the Anim8or manual: anim8orhelp.hlp.
It was made by Mark Mcvitie and is posted on his site (to
help keep my bandwidth under the limit). To use it, download the
file and store it in the same directory as your Anim8or.exe file.
Don't forget to give a big thanks to Mark, too! |
|
| Zip Files |
| The
Anim8or executable file and manual are stored in a compressed form
called
a .zip file. In this form they are much smaller than
their normal storage format so it takes less time for you download them
(and I pay less for bandwidth). You can't use the files
until you restore them to their full size. You can do this with
a nifty program called WinZip. If you need a copy of
WinZip
you can download a free demo version from www.winzip.com. |
| Windows 95 Users ONLY: |
| Anim8or
works great with Windows 95, Windows 98, WinNT, Win2K, WinME, and
WinXP. However, if you are working with an early version of Windows
95 you may need to download an additional
patch from Microsoft. In order to run Anim8or, you need to have
the OpenGL32.dll file in your system directory. They can be
downloaded
from Microsoft at no charge here: Win95
Files. Later versions of Windows 95 already have this
patch, so if Anim8or works without it, you don't need it. |
| Warning:
Do not use this patch for Windows
98, NT, Win2K, WinME, or WinXP!
It will break OpenGL drawing if
you install it on Windows 98, NT, or Win2K. Anim8or
works fine on all Microsoft OS's. It's just the patch that you
don't need for Win98, NT, Win2K, WinME, or WinXP! |
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